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       Embedded Systems and its classification. 

    Embedded systems
    Characteristics Of embedded systems
    Classification Of embedded systems based on generation

    Let's Begin..

    Definition : Embedded systems are computing systems with tightly coupled hardware and software integration that are designed to perform a dedicated function.

    Embedded systems cover a large range of computer systems from ultra small computer based devices to large systems monitoring and controlling complex processes.

    In most of the cases embedded systems are real-time systems. In many cases embedded systems are safety or mission critical systems.

    Real-time systems are those systems in which the overall correctness of the system depends on both the functional correctness and timing correctness. Real-time systems also have a substantial knowledge of the system it controls and the applications running on it. These are deadline dependent.

    Characteristics Of Embedded Systems

    • It has limited memory and limited number of peripherals.
    • They need to be highly reliable and stable.
    • It should be small set of function.
    • Typically designed for a specific purpose.
    • Safety, security, real-time, power consumption.

    Classification Of Embedded Systems
    • First Generation computers
    The early embedded systems were built around 8 bits microprocessors like 8085 and z80 and 4 bits microcontrollers. Simple in hardware circuits with firmware development in assembly code.
    Ex: Telephone keypads, stepped motor control units etc.
    • Second Generation computers
    They are embedded systems built around 16 bit microprocessor and 32 bit microcontroller following the first generation embedded systems. The instruction set of the second generation is complex and powerful.
    Ex: Data  Acquistion systems, SCADA systems, etc..
    • Third Generation computers
    Embedded systems developers started making use of powerful 32 bit processor and 16 bit controller for their design. A new concept of application and domain specific processor/controllers like digital signal processors (DSP) and application specific integrated circuits(ASICs) came into the picture. The instruction set of processors become more complex and powerful.
    Ex: Intel pentium, Motorola 68k.
    • Fourth Generation computers
    The advent of systems on chips(SOC), reconfigurable processors and multicore processors are bringing high performance tight integration and miniaturisation into the embedded device market. The SOC technique implement  a total system on a chip by integrating different functionalities with a processor core on an integrated circuit.




    Types of network
    Characteristic of networking
    Types of connection
    Network criteria

    Network

    Network is a set of devices connected by communication links.
    Load can be a computer printer, or or any other device capable of
    sending and slash or receiving data generated by other Nodes on
    the network. 

    Network criteria

    A network must be able to meet a certain number of criteria.
    The most important of these are are
    performance, reliability and security. 

    Performance
    Performance can be measured in many ways,Including transit time
    and response  time.
    transit time is the amount of time required for a message to travel
    from one device to another.
    response time is the  elapsed time between an enquiry and response. 
    Performance of a network depends on a number of factors including
    number of users the type of  transmission medium, the capability of
    connected hardware, and the efficiency of the software.

    Performance is often evaluated by to networking metrics :
    throughput and delay.
    we often need more throughput  and Less delay.

    Reliability
    In addition to  accuracy of delivery, network reliability is measured by the frequency of failure, the time it takes a link  to recover from a failure, the network robustness in catastrophe.

    Security 
    Network security issues includes protecting data from unauthorised access, protecting data from damage and development, and implementing policies and procedure for recovery from breaches and at a losses.

    Types of connection

    A network is two or more devices connected through links. 
    A link a is a communication pathway that transfer data from one
    device to another. For visualising for princess it is simplest to
    imagine any link as a line drawn between two points.
    For communication to occur, two devices must be connected in some
    way to the same link at the same time .
    There are two possible types of connections: 
    point to point and multipoint.

    Point to point

    A point to point connection provides a dedicated link between  two
    devices. The entire capacity of the link is is reserved for transmission
    between those two devices. Most point to point connection use an
    actual length of wire  or cable to connect the two ends.
    When you change television channels by  remote control,
    you establishing point to point connection between the remote control
    and the television control system.

    Multipoint
    A multipoint connection is one in which more than two specific
    devices share a single link.
    In a multipoint environment, the capacity of the channel is shared, 
    either spatially or temporally.
    If several devices can use the link simultaneously, it is a spatially 
    shared connection.
    If uses must take turns, it is a time shared connection.

    Operating System(OS)

    What is OS
    Goals of OS
    Views of OS

    Today we will be learning about OS

    OPERATING SYSTEM

    An OS is a program that acts as an intermediate between computer users and computer hardware.
    It also provides basis for application program.

    Goals of OS

    • To execute programs.
    • To solve user problems easily.
    • To make the computer easy to use.
    Hardware provides basic computing resources
    • CPU
    • Memory
    • I/O devices
    Application program defines how the resources are used to solve computing problems of the user.
    Ex: work process, spread sheet, compilers.
    The OS control and coordinates the use of hardware among various application program for various users.

    There are two OS views
    1. User view
    2. System view
    User view

    • Most users use a PC consisting of a monitor, keyboard and system unit.
    The OS is designed mostly for ease of use.
    -Some attention is given to the performance.
    -No attention given to resource utilisation.
    -The OS is optimised for the single user experience.

    • Some users use a terminal connected to a mainframe or minicomputer
    -OS is designed to maximize resource utilisation and to assure that no individual user takes more than his/her fair share.

    • Some users use a workstation connected to network
    -The users have dedicated resources such as networking and services.
    -The OS is designed to compromise between 
    -individual usability
    -resource utilisation

    • Some users use a handheld computer 
    - the OS is designed mostly for individual usability.
    -performance per unit of battery life is a very important factor. 

    System Views

    • An OS as a resource allocate
    - Resources used to solve a computing problem, CPU time, memory space, file storage space, I/O devices.
    - OS manages and allocates the above resources to programs and the users.

    • An OS is a control program
    - OS is needed to control.
    - operation of I/O devices.
    - execution of user programs to prevent errors. 

    Components Of Data Communication

    Data Communication VTU NOTES
    Data Communication system
    Data Communication concepts
    Data Communication definition

    Hey everyone!
    It's been a long time seen I have post. 
    Today we will be learning about components of Data Communication.


    A data communications system has five components:


    Message:The message is the information (data) to be communicated. Popular forms of information include text,numbers, pictures, audio, and video.


    Sender:The sender is the device that sends the data message.It can be a computer,workstation, telephone handset, video camera, and so on.

    Receiver: The receiver is the device that receives the message. It can be a computer,workstation, telephone handset, television, and so on.

    Transmission medium: The transmission medium is the physical path by which a message travels from sender to receiver. Some examples of transmission media include twisted-pair wire,coaxial cable, fiber-optic cable, and radio waves.


    Protocol: A protocol is a set of rules that govern data communications. It represents an agreement between the communicating devices. Without a protocol, two devices may be connected but not communicating.

    Data Representation

    Information today comes in different forms such as text, numbers, images, audio, and video.

    Text: In data communications, text is represented as a bit pattern, a sequence of bits (0s or 1s).Different sets of bit patterns have been designed to represent text symbols. Each set is called a code, and the process of representing symbols is called coding. Today, the prevalent coding system is called Unicode, which uses 32 bits to represent a symbol or character used in any language in the world.

    Numbers: Numbers are also represented by bit patterns.However, a code such as ASCII is not used to represent numbers; the number is directly converted to a binary number to simplify mathematical
    operations.

    Images: Images are also represented by bit patterns. In its simplest form, an image is composed of a matrix of pixels (picture elements), where each pixel is a small dot. The size of the pixel depends on the resolution. For example, an image can be divided into 1000 pixels or 10,000 pixels. In the second case, there is a better representation of the image (better resolution), but more memory is needed to store the image.
    After an image is divided into pixels, each pixel is assigned a bit pattern. The size and the value of the pattern depend on the image. For an image made of only black- and-white dots
    (e.g.,a chessboard), a 1-bit pattern is enough to represent a pixel.
    There are several methods to represent color images. One method is called RGB, so called because each color is made of a combination of three primary colors: red, green, and blue.

    Audio: Audio refers to the recording or broadcasting of sound or music. Audio is by nature different from text, numbers, or images. It is continuous, not discrete. Even when we use a microphone to
    change voice or music to an electric signal, we create a continuous signal.

    Video: Video refers to the recording or broadcasting of a picture or movie. Video can either be produced as a continuous entity (e.g., by a TV camera), or it can be a combination of images, each a discrete entity, arranged to convey the idea of motion.

    May be this was helpful😊

    Introduction To Data Communication

    Data Communication concept
    Data Communication system
    Data Communication VTU NOTES

    Hi everyone!
    Today we will learn about Data Communication 

    Data communication is the exchange of data between two devices via some form of transmission medium such as a wire cable.
    For data communications to occur, the communicating devices must be part of a communication system made up of a combination of hardware (physical equipment) and software (programs). The effectiveness of a data communications system depends on four fundamental characteristics: delivery, accuracy,timeliness, and jitter.


    • Delivery: The system must deliver data to the correct destination. Data must be received by the intended device or user and only by that device or user.
    • Accuracy: The system must deliver the data accurately. Data that have been altered in transmission and left uncorrected are unusable.
    • Timeliness: The system must deliver data in a timely manner. Data delivered late are useless.In the case of video and audio, timely delivery means delivering data as they are produced, in thesame order that they are produced, and without significant delay. This kind of delivery is calledreal-time transmission.
    •  Jitter: Jitter refers to the variation in the packet arrival time. It is the uneven delay in the delivery of audio or video packets. For example, let us assume that video packets are sent every30 ms. If some of the packets arrive with 30-ms delay and others with 40-ms delay, an unevenquality in the video is the result.

    Hello everyone!
    Its been a very long time since I post!
    So today we will be learning about basic instruction cycle, single bus organization of processor.

    Lets begin with the topic!

    Before going to discuss design approaches for processor unit we first get familiar with the functions of it. The primary function of a processor unit is to execute sequence of instructions stored in a memory, which is external to the processor unit. The sequence of operations involved in processing an instruction constitutes an instruction cycle, which can be subdivided into three major phases:
    Fetch cycle, decode cycle and execute cycle.
    This is illustrated as shown below

    To perform fetch, decode and execute cycles the processor unit has to perform set of operations called micro operations.
    The following fig shows the single bus organization of processor unit. It shows how the building blocks of processor unit are organised and how they are interconnected. They can be organized in a variety of ways.
    The fig below shows one organization, in which the arithmetic and logic unit and all processor registers are connected through a single common bus. It also shows the external memory bus connected to memory address(MAR) and data register(MDR).

    The registers Y,Z and temp in fig are used only by the CPU unit for temporary storage during the execution of some instructions. These registers are never used for storing data generated by one instruction for later use by another instruction. The programmer can not access these registers. The IR and the instruction decoder are integral parts of the control circuitry in the CPU unit. All other registers and the ALU are used for storing and manipulating data. The data registers, ALU and the interconnecting bus is referred to as data path.



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